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BFBC2 Patch R8
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Topic: BFBC2 Patch R8 (Read 477 times)
Chotim
The Wookie
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Posts: 72
Re: BFBC2 Patch R8
«
Reply #3 on:
29 May 2010, 07:12:31 »
ok.. so it the patch out yet? and frack my life, stuck in LA waiting for a flight to maui... this sucks i could be suckin rum out of a coconut right now, but im stuck. i wanna play bfbc2
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Jones
The Archaeologist
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Posts: 245
Re: BFBC2 Patch R8
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Reply #2 on:
28 May 2010, 06:04:24 »
Found this reply as to why the patch is taking so long to push live, and what's being changed/tweaked.
http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
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Jerack
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Posts: 66
Re: BFBC2 Patch R8
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Reply #1 on:
13 May 2010, 08:05:12 »
I smell an-94 nerf
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Jones
The Archaeologist
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Posts: 245
BFBC2 Patch R8
«
on:
13 May 2010, 06:51:02 »
Battlefield: Bad Company 2 PC Patch R8 Detailed Ahead Of Next Week's Release
May 06, 2010 at 12:57 PM
DICE has revealed the list of changes to be included with patch R8 and server build R12, due out early next week:
* Server - Some potential sources for lag/rubberbanding have been eliminated
* Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
* Server - Log file for server admins: all remote admin interface commands/events are logged
* Server - Log file for server admins: major server events + all chat messages are logged
* Server - Idle kick is controllable
* Server - Profanity filter can be disabled
* Server - Teamkill-kick system is controllable
* Server - Ticket counts and bleed rate are controllable per-level
* Server - Infantry only mode available per-level
* Server - Initial spawn delay and respawn delay are adjustable
* Server - Server description can be up to 400 characters, and use "|" for line breaks
* Server - Banlist can contain up to 10.000 entries
* Server - reduced latency in packet handling
* Admin Interface - fixed the player.onKill spam that occasionally happened
* Admin Interface - ensured that player.onJoin events always report the player name
* Admin Interface - events triggered when people spawn
* Admin Interface - much more info on kills
* Admin Interface - detailed stats are reported at end-of-round
* Gameplay - Various minor level bugfixes
* Gameplay - Helicopter handling has been tweaked ( Hope they tweaked them to be more in line with the handling of helis from BF2)
* Gameplay - Weapon tweaks have been implemented based on PC public feedback
* Gameplay - Fixed technical hang when a crate was armed outside of the combat area
* Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
* Gameplay - Countermeasures can be fired when driving a helicopter ( Woot! We get Flares!)
* Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
* Gameplay - Advanced Spotting scope works better
* Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
* Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
* Server Browser – Added support for retrieving update progress
* Server Browser - Now refreshes information
* Server Browser - Join queue system when attempting to join a full server
* Server Browser - all settings are automatically saved between sessions
* Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
* Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
* Client - Fixed some crashes
* Client - Toggle/hold crouch is user controllable (Finally!)
* Client - Toggle/hold zoom is user controllable
* Client - Vsync bugfixed for DX10/DX11
* Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
* Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
* Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
* Client - Improved Play Now functionality
* Client - Removed K/D ratio and Skill Level filters in the leaderboards
* Client - Any points you get while being dead will be added to your score
* Client - Reduced negative mouse acceleration
* Client - More informative disconnection/kick reasons
The client update will be around 500MB.
Now we just need them to release larger 64 man maps with more than 1 attack heli per team.
Looks like the patch will most likely go live next week, as it's already Thursday 5/13/2010
«
Last Edit: 13 May 2010, 07:21:24 by Jones
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