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Chotim
The Wookie

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« Reply #3 on: 29 May 2010, 07:12:31 »

ok.. so it the patch out yet? and frack my life, stuck in LA waiting for a flight to maui... this sucks i could be suckin rum out of a coconut right now, but im stuck. i wanna play bfbc2
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Jones
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« Reply #2 on: 28 May 2010, 06:04:24 »

Found this reply as to why the patch is taking so long to push live, and what's being changed/tweaked.

http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
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Jerack

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« Reply #1 on: 13 May 2010, 08:05:12 »

I smell an-94 nerf
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Jones
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« on: 13 May 2010, 06:51:02 »

Battlefield: Bad Company 2 PC Patch R8 Detailed Ahead Of Next Week's Release
May 06, 2010 at 12:57 PM
DICE has revealed the list of changes to be included with patch R8 and server build R12, due out early next week:

    * Server - Some potential sources for lag/rubberbanding have been eliminated
    * Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    * Server - Log file for server admins: all remote admin interface commands/events are logged
    * Server - Log file for server admins: major server events + all chat messages are logged
    * Server - Idle kick is controllable
    * Server - Profanity filter can be disabled
    * Server - Teamkill-kick system is controllable
    * Server - Ticket counts and bleed rate are controllable per-level
    * Server - Infantry only mode available per-level
    * Server - Initial spawn delay and respawn delay are adjustable
    * Server - Server description can be up to 400 characters, and use "|" for line breaks
    * Server - Banlist can contain up to 10.000 entries
    * Server - reduced latency in packet handling

    * Admin Interface - fixed the player.onKill spam that occasionally happened
    * Admin Interface - ensured that player.onJoin events always report the player name
    * Admin Interface - events triggered when people spawn
    * Admin Interface - much more info on kills
    * Admin Interface - detailed stats are reported at end-of-round

    * Gameplay - Various minor level bugfixes
    * Gameplay - Helicopter handling has been tweaked  ( Hope they tweaked them to be more in line with the handling of helis from BF2)
    * Gameplay - Weapon tweaks have been implemented based on PC public feedback
    * Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    * Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    * Gameplay - Countermeasures can be fired when driving a helicopter ( Woot! We get Flares!)
    * Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    * Gameplay - Advanced Spotting scope works better
    * Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    * Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    * Server Browser – Added support for retrieving update progress
    * Server Browser - Now refreshes information
    * Server Browser - Join queue system when attempting to join a full server
    * Server Browser - all settings are automatically saved between sessions
    * Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    * Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    * Client - Fixed some crashes
    * Client - Toggle/hold crouch is user controllable  (Finally!)
    * Client - Toggle/hold zoom is user controllable
    * Client - Vsync bugfixed for DX10/DX11
    * Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    * Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    * Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    * Client - Improved Play Now functionality
    * Client - Removed K/D ratio and Skill Level filters in the leaderboards
    * Client - Any points you get while being dead will be added to your score
    * Client - Reduced negative mouse acceleration
    * Client - More informative disconnection/kick reasons

The client update will be around 500MB.

Now we just need them to release larger 64 man maps with more than 1 attack heli per team.
Looks like the patch will most likely go live next week, as it's already Thursday 5/13/2010
« Last Edit: 13 May 2010, 07:21:24 by Jones » Logged

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